![]() Comments on my blog are not a place for slurs against any race, sex, sexual orientation, nationality, religion, or mental or physical disability. Please at least mention "ROT13" in the comment so we don't get a lot of replies saying "what is that gibberish?"ĥ. I appreciate if you use ROT13 for explicit spoilers for the current game and upcoming games. If you don't want to log in to Google to comment, either a) choose the "Name/URL" option, pick a name for yourself, and just leave the URL blank, or b) sign your anonymous comment with a preferred user name in the text of the comment itself.Ĥ. It makes it impossible to tell who's who in a thread. I will delete comments containing profanity on a case-by-case basis.ģ. I don't want my blog flagged by too many filters. Please avoid profanity and vulgar language. (For instance, that GOG is selling the particular game I'm playing is relevant that Steam is having a sale this week on other games is not.) This also includes user names that link to advertising.Ģ. Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting. I welcome all comments about the material in this blog, and I generally do not censor them. This kind of makes exploration a chore and I generally play in small chunks of time as a result, but it's definitely not keeping me from loving the game. I felt like Ultima III had a much more reasonable balance (even though it made finding a frigate complete pain at times), where in this game I can't take more than five steps without combat, which is admittedly the least interesting part of the game for me. My main gripe with the game is the IMO absolutely absurd amount of random encounters. At this point I've visited all the towns and cities that I'm aware of and mapped out most of the game world while taking exhaustive notes, and I think I've mapped out a pretty clear set of steps to the end-game, definitely still a ways to go though as I haven't hit the dungeons yet or reached enlightenment in any of the virtues. For some reason I find the meditation sequence nothing short of awe-inspiring. The over-arching narrative is really one of a kind and immensely gratifying as you progress, and I still haven't even made it that far. I've truly never played anything like this game before. Terrible Ultima but entertaining game? Reply Delete You get to equip some very cool gear along the way too, although the easy combat makes it pretty pointless. I really like the dungeons as well - they're easy but a lot of fun, full of environmental puzzles. It really feels handmade in a way Oblivion and Skyrim don't. The story is nonsense, the writing feels like an afterthought, combat is limp, NPC interaction is shallow and horribly-voiced and the game does awful things to your traditional companions, but the world is full of interesting nooks and crannies to explore. Serpent Isle is almost certainly the best-written Ultima, with the most eventful story and with some amazing dungeons and settings.Įven Ultima IX has some great content. The Worlds are interesting diversions, although you'd better have access to the maps. ![]() The Underworlds are powerfully atmospheric. Conversations are menu-based, which is probably the biggest loss, but the writing is completely - you're missing some of the best games in the series! V is incredible. It has combat a little closer to Ultima V, top-down dungeons and an improved spell-mixing interface. Rom Februat - I agree that the S/NES versions are better avoided, but the Master System version of IV is very faithful. When you use terms like "never a game like it" and "rivaled only by x and y" I feel the need to point out other examples, but I'll take your meaning as "no other popular titles" from now one otherwise, I'll be doing this too often. I'm sure there are others with unique character creation. Then I believe you play through youth choices similar to Fable (another example?) to decide your final character. You cry out at a certain point to create your character, basically choosing which NPC to adopt you. ![]() There's a Japanese only game, Anearth Fantasy I believe, where you start the game as an abandoned baby. I say game, but it's more a life simulator. The game as a shallow morality system with a single alignment bar as well.Īlter Ego, is basically an entire game where you shape your character. Tarot cards are selected at random, and you answer moral or psychological questions based on the card drawn. Now to read and comment on these posts finally.Ĭharacter creation in Ogre Battle is very similar to Ultima IV as well.
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